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Halo
Apr 30, 2006 15:08:30 GMT -5
Post by friedmetroid on Apr 30, 2006 15:08:30 GMT -5
May as well say it cause it's gonna be said eventually.
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Halo
May 1, 2006 9:59:43 GMT -5
Post by Shadow® on May 1, 2006 9:59:43 GMT -5
You need to say what halo is about and other stuff.
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Halo
May 8, 2006 17:12:27 GMT -5
Post by bladedragon1191 on May 8, 2006 17:12:27 GMT -5
if u ppl want 2 know wut halo is really about fine then i'll tell u it is the connecting of ppl who like 2 play games where the main objective is 2 shoot ur best friend in the head and when he's dead u shoot him in the nuts to show u care about them. :-)
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Prrromotion
Administrator
Self-proclaimed Captain of Omniplanet
Posts: 617
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Halo
May 9, 2006 14:58:49 GMT -5
Post by Prrromotion on May 9, 2006 14:58:49 GMT -5
...Yeah, that sounds about right.
I think co-op is fun too.
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Halo
May 9, 2006 18:41:20 GMT -5
Post by Shadow® on May 9, 2006 18:41:20 GMT -5
2160-2200: EARLY CONFLICTS This period in human history was marked by a series of brutal conflicts between various governments and factions in our Solar System. Conflicts of particular historical importance included the Jovian Moons Campaign, The Rain Forest Wars, and a series of clashes on Mars.
As overpopulation and political unrest on Earth increased, a number of new political movements formed. The most noteworthy dissident movements of the period were the "Koslovics" and the "Frieden" movement. The Koslovics—supporters of neo-Communist hardliner Vladimir Koslov—sought a return to the glory days of Communism and the elimination of corporate and capitalist influence, particularly in orbital facilities and offworld colonies.
The Frieden movement was a resurgence of fascism, springing from anti-Koslovic sentiment that had taken root in the Jovian colonies (largely backed by Unified German Republic corporations, frequent targets of Koslovic "workers' crusades"). "Frieden" literally means "peace"—in this case, they believed that peace could be achieved only once the "oppressors on Terra Firma" were eliminated.
2160 March–June: The Jovian Moons Campaign began. Jovian secessionist attacks on United Nations Colonial Advisors on the moon Io led to three months of fighting between the Earth military and Jovian "Frieden" forces. Though this was not the first armed conflict in our Solar System, it was easily one of the bloodiest, and is generally considered to be the spark of increased friction and militarization that followed.
The Jovian Moons Campaign escalated tensions, as Earth's national governments—many of which sponsored colonies within the system—began fighting proxy wars off-planet. As these proxy wars continued, tensions on Earth mounted, leading to a number of armed conflicts on Earth itself.
2162 The Rain Forest Wars: Armed conflict ripped through South America, as Koslovic, Frieden, and UN forces all clashed over ideological differences, sparking additional conflicts off-planet.
2163 December: In a conflict that stemmed from the Rain Forest Wars, the three primary Earth factions clashed again, this time on Mars. A series of lightning strikes against Koslovic forces near the Argyre Planitia marked the first extra-terrestrial deployment of Marines. The campaign was an unqualified success. As a result, future military doctrine favored large contingents of Marines for ground assaults and ship-boarding actions.
2164: INTERPLANETARY WAR UN-sponsored military forces began a pattern of massive buildups, culminating in the first real interplanetary war. After the successful Marine deployment on Mars, recruitment drives and propaganda tactics strongly bolstered UNSC (United Nations Space Command) forces. UN forces defeated Koslovic and Frieden forces on Earth, then began a systematic and dedicated drive to crush their remnants on the various planets they held throughout the system. At the conclusion of these brushfire conflicts, Frieden and Koslovic forces were defeated in the face of a massive, unified and very powerful UN military.
2170: EXPANSION A unified Earth government was formed in the wake of the conflicts of 216. Now, the victors were forced to deal with a less obvious but equally serious threat: overpopulation and a massive military that had no enemy to fight.
In the postwar period there were massive population surges and the overpopulation, coupled with the destruction and famine bred by the Rain Forest Wars, threatened to destabilize the economy.
2291: FASTER THAN LIGHT A team of researchers, physicists, and mathematicians working in secret developed the Shaw-Fujikawa Translight Engine, a practical means of propelling spacecraft across vast interstellar distances. This new engine allowed ships to tunnel into "the Slipstream" (also called "Slipspace"). Slipspace is a domain with alternate physical laws, allowing faster-than-light travel without relativistic side-effects. Faster-than-light travel is not instantaneous; "short" jumps routinely take up to two months, and "long" jumps can last six months or more.
The SFTE generated a resonance field, which when coupled with the unusual physics of the Slipstream, allowed for dramatically shorter transit times between stars; however, scientists noted an odd "flexibility" to temporal flow while inside the Slipstream. Though no human scientist is sure why travel time between stars is not constant, many theorize that there are "eddies" or "currents" within the Slipstream—there is generally a five to ten percent variance in travel times between stars. This temporal inconsistency has given military tacticians and strategists fits—hampering many coordinated attacks.
2310: FIRST WAVE The Earth government unveiled the first in a line of colony ships—and volunteers were in great supply. Conditions on Earth had deteriorated in the face of overpopulation, so hitching a ride out to a colony became an attractive option.
Each colony ship was assigned military personnel and escort ships to help better utilize the massive (and expensive) standing fleets that, in the collapse of armed dissent, were soaking up a great deal of funding and resources.
Because FTL travel in this period was still fairly new and expensive, colonists and military personnel faced a stringent regimen of physical and mental testing. In theory, only the best-qualified citizens and soldiers were allowed to colonize "nearby" worlds. This was the birth of the Inner Colonies.
2362: THE ODYSSEY The Odyssey launched on January 1, 2362. The lead ship in a fleet of colony vessels, the Odyssey—laden with troops and terraforming gear—spearheaded the colonization of a new world. This sparked the first wave of human expansion beyond the confines of the Solar System.
2390: INNER COLONIES By 2390, the colonization of the Inner Colonies was fully underway. There were 210 human-occupied worlds in various stages of terraforming, and the population burden across human-controlled space was largely stabilized.
2490: THE BIRTH OF THE OUTER COLONIES Expansion continued at a rapid pace, and by 2490 human space encompassed more than 800 worlds throughout the Orion Arm of the Milky Way (ranging from fairly well-tamed planetary strongholds to tiny hinterland settlements). Outward expansion continued, and the Inner Colonies become a political and economic stronghold, though they relied heavily on raw materials supplied by the Outer Colonies.
During this period, the planet Reach (orbiting Epsilon Eridani, right on Earth's metaphorical doorstep) became the UNSC's primary Naval yard and training academy. Reach was a major producer of warships and colony vessels, as well as a training ground for covert operatives and Special Forces.
2525: THE COVENANT WAR BEGINS On April 20, 2525, contact with the Outer Colony, Harvest, was lost. After failing to re-establish contact with Harvest, the Colonial Military Administration sent a scout ship, the Argo, to investigate. Contact with the Argo was subsequently lost after the ship arrived in the Harvest system.
The CMA dispatched a battle group to Harvest, consisting of three warships. The lead ship in the battle group, the Heracles, returned to Reach, badly damaged and with heavy casualties. The ship's commander reported that an alien warship with powerful weaponry was present, and had decimated Harvest, exterminating the colonists (and presumably destroying the Argo).
The battle group engaged the alien warship and was thoroughly routed. The Heracles—following the destruction of the other two ships in the group—jumped out of the system, but due to the damage she had sustained, took several weeks to make it back to Reach.
The Earth military immediately upgraded their alert status and began preparations to move in and retake Harvest. By December, a massive Earth war fleet under Vice Admiral Preston Cole mobilized, one of the fastest such mobilizations of such a large fleet in the history of humankind.
2525: THE BATTLE OF HARVEST Cole's war fleet engaged the alien warship responsible for the decimation of the colony, scoring a victory (though the battle cost Cole two-thirds of his battle group). Only a last minute tactical inspiration turned the tide of battle.
After returning to Earth, Cole—promoted to Admiral—learned that a number of outlying colonies had been destroyed, leaving behind no survivors. Cole began to move his fleet around in an attempt to intercept the invaders. Ground and ship-to-ship battles began in earnest, raging throughout the Outer Colonies. During one ground engagement, human forces captured one of the aliens. Before he succumbed to his wounds, interrogators learned that the aliens referred to themselves as "the Covenant."
THE OUTER COLONY MASSACRES Over the next several years, Cole's forces were hammered, despite his excellent leadership and tactical brilliance. It was simply a matter of being outgunned; Covenant kill ratios tend to top four to one in ship-to-ship combat.
By November of 2535, virtually all of the Outer Colony worlds had been destroyed by the Covenant. The "Cole Protocol" was established by military order: All human vessels must ensure that Covenant forces do not find Earth. Human ships—when forced to withdraw—must not travel on an Earth-bound vector, even if that requires jumping into Slipspace without proper navigational calculations. If blind jumps are not possible, the ship's captain must order self-destruction if capture is imminent. In addition, it is also imperative that the powerful ship AI data cores not fall into Covenant hands, so part of this protocol involved either the removal or destruction of the ship's AI in extreme situations.
2536-2552: THE SIEGE OF THE INNER COLONIES Covenant forces swarmed into the Inner Colonies. For several years the war fell into a pattern: humans emerged victorious from isolated battles—typically during ground operations—but at a horrible cost. In space combat, the humans lost at a precipitous rate, and one by one, the colonies fell.
2552: HALO Covenant forces arrived at Reach and obliterated Earth's last major military stronghold. The battered cruiser, the Pillar of Autumn, fled the devastation, carrying with it the sole surviving SPARTAN. The SPARTANs—an elite unit of supercommandoes, equipped with the fearsome MJOLNIR assault armor—were created as the ultimate soldiers.
Now, only one SPARTAN remains to carry the fight to the enemy. In accordance with the Cole Protocol, Captain Jacob Keyes—the Autumn's commanding officer—plotted a random, long-distance jump, hoping to lure the Covenant fleet away from Earth. After deactivating the drive, the Autumn dropped into a distant, uncharted system. There was a Covenant fleet in the system as well, near a planet-sized ring-shaped construct, "Halo."
Halo's secrets must be unlocked if humanity is to survive the Covenant onslaught...
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Halo
May 9, 2006 20:01:47 GMT -5
Post by buttmunch on May 9, 2006 20:01:47 GMT -5
did you type that or what
by the way..... its awesome
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Halo
May 9, 2006 21:07:53 GMT -5
Post by Shadow® on May 9, 2006 21:07:53 GMT -5
No i found it on a website but thats like the layout of it. And yes Halo is vey fun but i still think the Campaign was a let down.
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Halo
May 10, 2006 4:24:25 GMT -5
Post by Amused To Death on May 10, 2006 4:24:25 GMT -5
I think i'm the only person that's actually been a bit disappointed by Halo. Sure, the Co-op is pretty good (i've spent a few hours with mates blowing each other up), but the single player is a bit of a let down - there's better first person shooters out there. I wuld say that though, as i'm a big fan of the N64, and therefore Goldeneye rules all
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Halo
Aug 9, 2006 22:56:24 GMT -5
Post by friedmetroid on Aug 9, 2006 22:56:24 GMT -5
Actually, at this point, I'm probably unique in saying that I think Halo is perfect in every single way, despite combat getting slightly repetitive on the lower difficulties. Most people criticize it just so they will get attention. Playing and beating Halo's Campaign on Legendary is one of the most satisfying gameplay experiences out there, and despite how many people claim to have beaten the Legendary Campaign, too many of them are full of hot air, or beat it co-op on the Xbox version, which doesn't count. Simply put, the PC version, and subsequent Custom Edition, owns the Xbox version in every aspect, most notably the addition of online play. If you've only played Halo on the xbox, you haven't played it at all. Recently, a team of excellent modders known as CMT, or Custom Map Team, have completely revamped Halo's single player Campaign and breathed new life into it. You can check out the literally hundreds of new multiplayer maps, and even a few single player ones, at www.halomaps.org .
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Halo
Aug 10, 2006 2:46:08 GMT -5
Post by Amused To Death on Aug 10, 2006 2:46:08 GMT -5
Most people criticize it just so they will get attention. . Bullshit. I criticize Halo because i found it to be over hyped, and not the game i was expecting it to be. If people choose to listen to my opinions the it's their perogative. Well that's a load of crap too - playing a game on a different platform is different, i agree but it doesn't mean that "you haven't played it at all" or that it's inferior somehow. If i remember, Halo was released first on the XBox, so shouldn't that make it the original? I can see that you love the game a lot, but please don't try to force god awful opinions and don't generalise. It pisses me off, for one.
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Halo
Sept 11, 2006 16:39:19 GMT -5
Post by fedman on Sept 11, 2006 16:39:19 GMT -5
i dont know i mean yea halo 2 campaign was a little ehhhhh. but halo on live is amazing i think.
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Halo
Sept 22, 2006 21:22:13 GMT -5
Post by Shadow® on Sept 22, 2006 21:22:13 GMT -5
I agree with amused to death and Fedman. The campain was a let down but the only good part was the game was really fun in multiplayer mode. And online that game was the bomb.
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Halo
Oct 22, 2006 18:26:10 GMT -5
Post by Amused To Death on Oct 22, 2006 18:26:10 GMT -5
I think these need to be deleted, or someone could accidentally click on the links
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Halo
Oct 24, 2006 9:56:08 GMT -5
Post by Shadow® on Oct 24, 2006 9:56:08 GMT -5
Sorry about that. Ive been alittle busy. I added a spambot destroyer so that shouldnt happen again.
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Halo
Nov 23, 2006 23:38:43 GMT -5
Post by friedmetroid on Nov 23, 2006 23:38:43 GMT -5
It pisses me off, for one. Oh I can see that. Way to temper tantrum. Very mature.
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